@startuml
sprite $hot_tub_person [48x48/16] {
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!define FA6_HOT_TUB_PERSON(_alias) ENTITY(rectangle,black,hot_tub_person,_alias,FA6 HOT_TUB_PERSON)
!define FA6_HOT_TUB_PERSON(_alias, _label) ENTITY(rectangle,black,hot_tub_person,_label, _alias,FA6 HOT_TUB_PERSON)
!define FA6_HOT_TUB_PERSON(_alias, _label, _shape) ENTITY(_shape,black,hot_tub_person,_label, _alias,FA6 HOT_TUB_PERSON)
!define FA6_HOT_TUB_PERSON(_alias, _label, _shape, _color) ENTITY(_shape,_color,hot_tub_person,_label, _alias,FA6 HOT_TUB_PERSON)
skinparam folderBackgroundColor<<FA6 HOT_TUB_PERSON>> White
@enduml